Friday, April 16, 2010

2007 E3 Killzone 2 wasn't even Pre Alph ...

LordArklon wrote:
Hi Eon,

Thanks again for answering our questions.

Here's another one that hearkens back to E3 '07, but only because that's the extent of the footage we have to go by.

Being pre-alpha footage, and since everyone has their own interpretation of the term, from what standpoint was it exactly?

Pre-alpha from a game completion standpoint, or asset fidelity/quality standpoint?

Thanks for your time once again.
Obviously we spent a lot of effort on bringing it up to as close to completion as possible - but that's just not possible at Pre-Alpha! The animation system, the specific models, the textures, the rendering engine, the effects... None of them were in a final state. Not only were the assets themselves not finalised, but the underlying technology was incomplete and buggy.

I do feel that E3 2007 was a good example of what we're aiming for - but don't get down in the weeds and look at all the little details, because it was not just Pre-Alpha it was at an earlier state than that, even.



Message Edited by E0N on 02-19-2008 08:06 AM Their you have it. Not even up to snuff of what will actually come. 2007 E3 Killzone 2 wasn't even Pre Alph ...
I never thought that Killzone looked very good. Resistance 2 looks better.2007 E3 Killzone 2 wasn't even Pre Alph ...
lol I said it was at pre-pre-alpha as a joke now the Guerilla guy is saying that was correct
So I am guessing it will run at 120 FPS and have 4-D graphics too!?!?!
There's no such thing as pre pre alpha. What a joke.
do you even have a link? and there;s no such thing as pre pre alpha anyway.
i thought it looked good so stop defending it, your making it look lame
I hope to see better A.I.
[This message was deleted at the request of a moderator or administrator]
Doesn't look any better than COD4 or Gears. The only thing it has going for it is animation/physics. I like how if you shoot a wall, light beams will shine through from the other side. Even though, COD2 had this same thing when you had to make your way through the giant pipes.
So that CGI movie was pre-alpha, cool.
We got a few ''gameplay'' videos. Lets hype it:|, just wait the game can go either way right now.
no it wasnt pre alpha, it was CGI
[QUOTE=''Pro_wrestler'']Doesn't look any better than COD4 or Gears. The only thing it has going for it is animation/physics. I like how if you shoot a wall, light beams will shine through from the other side. Even though, COD2 had this same thing when you had to make your way through the giant pipes.[/QUOTE]It's >>>>> CoD4 and you don't even understand the lighting engine behind Killzone 2 in the slightest.Call of Duty 2....if you think that looked even remotely comparable to this game, especially the lighting engine...you've lost 100% of your credibility.The physics aren't the thing this game is heralded for, the lighting and the animations are.And like this guy said, practically everything you're critiqueing isn't even in the game yet. This game didn't even have streaming textures in it at E3 07.
[QUOTE=''THE_Rob_Himself'']no it wasnt pre alpha, it was CGI[/QUOTE]So, let me get this straight: It was CGI, but it didn't look that impressive? Interesting.A) you clearly haven't seen the real-time demo in which the developer detached the camera and panned around the environment mid-cinematicB) you clearly don't catch the ironyC) 80% of the posters in this thread thus far are stone cold lemmingsAnnnnd you're wrong:http://www.kotaku.com.au/games/2007/08/killzone_2_developer_walkthrou.html
[QUOTE=''BobHipJames''][QUOTE=''THE_Rob_Himself'']no it wasnt pre alpha, it was CGI[/QUOTE]So, let me get this straight: It was CGI, but it didn't look that impressive? Interesting.A) you clearly haven't seen the real-time demo in which the developer detached the camera and panned around the environment mid-cinematicB) you clearly don't catch the ironyC) 80% of the posters in this thread thus far are stone cold lemmingsAnnnnd you're wrong:http://www.kotaku.com.au/games/2007/08/killzone_2_developer_walkthrou.html[/QUOTE]

A) you thought I was serious.

B) killzone sucks.
Wow this game will be amazing if that wasnt even pre-alpha
[QUOTE=''BobHipJames''] [QUOTE=''Pro_wrestler'']Doesn't look any better than COD4 or Gears. The only thing it has going for it is animation/physics. I like how if you shoot a wall, light beams will shine through from the other side. Even though, COD2 had this same thing when you had to make your way through the giant pipes.[/QUOTE]It's >>>>> CoD4 and you don't even understand the lighting engine behind Killzone 2 in the slightest.Call of Duty 2....if you think that looked even remotely comparable to this game, especially the lighting engine...you've lost 100% of your credibility.The physics aren't the thing this game is heralded for, the lighting and the animations are.And like this guy said, practically everything you're critiqueing isn't even in the game yet. This game didn't even have streaming textures in it at E3 07.[/QUOTE]Gameplay wise the game doesn't look to great the AI needs lots of work and the fire fights seem very ez U shouldn't be able to walk around in a fire fight in a cover based game. There is lots of work to be done. Plz don't hype the graphics
If it wasnt even pre-alpha... we havent even seen any gameplay footage yet then. 2005 e3 was pre-pre alpha.
http://boardsus.playstation.com/playstation/board/message?board.id=killzone2%26thread.id=32%26view=by_date_ascending%26page=153No one said anything about pre pre alpha. He's just saying it wasn't even Pre Alpha thats all.

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