http://pc.ign.com/articles/853/853185p1.htmlHavok, the premier provider of interactive software and services to digital creators in the games and movie industries, today unveiled Havok Cloth and Havok Destruction at the 2008 Game Developers Conference (ES162, West Hall). Available for the first time in mid-2008, these two products provide artists with dramatically increased control over interactive cloth and destructible objects within games.
Built on Havok's award-winning modular suite of run-time technology and artists tools, Havok Cloth and Havok Destruction will feature out-of-the-box integration with Havok Physics and Havok Animation, dramatically accelerating the development of cross platform, cutting edge electronic entertainment across all leading game platforms.
''With the release of Havok Cloth and Havok Destruction, the company adds both depth and breadth to our market-dominating suite of physics tools,'' said David O'Meara, Managing Director of Havok. ''Innovative and easy to utilize, Havok Cloth and Destruction are powerful, flexible tools giving art teams more control in the design process, resulting in a more realistic interactive experience for gamers.''
David Coghlan, Vice President of Development for Havok said ''Havok Cloth and Havok Destruction will further increase the standard of realism and immersion in games. Havok Cloth enables scalable clothing that will significantly enhance the visual impact of on-screen characters. Havok Destruction will drive high-adrenaline action scenes with unprecedented levels of physics mayhem.''
Havok Cloth is a new performance-optimized development tool designed to minimize the time that game artists spend on animating the behavior of character garments and environmental cloth. It enables increased realism for cutting-edge games, is easily customizable and fits into today's workflow without burdening artists, animators or programmers.
Havok Cloth features:
Highly realistic physically-based simulation of cloth and character clothing with low CPU and memory overhead
Multithreaded and platform-optimized (including PlayStation 3)
Artist-driven control of the full range of cloth behavioral properties such as stretching, damping and bending
Artist-friendly, modeller-based, cloth setup tools
Havok Destruction is the cross-platform tool for simulation of rigid body destruction. Destruction gives the game artist total control over the simulation, drastically reducing the production time and cost of creating large numbers of realistic destructible game objects. Havok Destruction can create a completely new game play experience by giving additional realism to structural mechanics, graphical effects and game level design.
Havok Destruction features:
Dynamic fracture of game objects including: shattering, fracture and deformation.
Software Development Kit that is fully multithreaded, optimized for the PlayStation 3 and Xbox 360 and makes optimal use of Havok Physics.
About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok's business is to turn our customers' creative aspirations into technical realities. Havok's modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies.
Havok works in partnership with the world's best known game developers - including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok's cross-platform, professionally supported technology is available for the PlayStation 2, PlayStation 3, PSP, Xbox, Xbox 360, Wii, GameCube, and the PC. Havok's combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world's best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars
Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.
Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and TokyoHavok gets update. Cloth Physics and De ...
ooo multi-threaded! quad cores get some work to do, crysis doesn't even push quad-cores that much, in each update it gets easier to run....heck its the gpu's that should come like quad cores/...i know ati has their new 3870 with 2 core clocks....they should have 4! :D mkae crysus run like butter...i know its not thats simple, but would help...heck, this tech valve keeps making gets better and better and runs so well on systems.Havok gets update. Cloth Physics and De ...
halo 3? really cool, i thought bungie said they used all preparatory engines! those liers!!1
I can't wait to see this in action. Should be fantastic.
[QUOTE=''LibertySaint'']ooo multi-threaded! quad cores get some work to do, crysis doesn't even push quad-cores that much, in each update it gets easier to run....heck its the gpu's that should come like quad cores/...i know ati has their new 3870 with 2 core clocks....they should have 4! :D mkae crysus run like butter...i know its not thats simple, but would help...heck, this tech valve keeps making gets better and better and runs so well on systems.[/QUOTE]Valve doesn't make it. Valve DOES help them improve it but Valve doesn't actually make it. Maybe HL2: Episode 3 will have destructible environments and cloth physics... That would be bad-***.
[QUOTE=''LibertySaint'']halo 3? really cool, i thought bungie said they used all preparatory engines! those liers!!1[/QUOTE]I did too then I saw the logo. Go havok I have loved u since Painkiller
Destructable objects are ok. BUT CLOTH? seriously who cares if you get to see clothing animate realistically? That does nothing to enhance gameplay..
[QUOTE=''Silenthps'']Destructable objects are ok. BUT CLOTH? seriously who cares if you get to see clothing animate realistically? That does nothing to enhance gameplay.. [/QUOTE]it isn't important but it does add to the realism. Plus it is makes characters look more natural. Makes it seem like their ''Clothing'' isn't just a texture put on top of their character model.
[QUOTE=''horrowhip''][QUOTE=''LibertySaint'']ooo multi-threaded! quad cores get some work to do, crysis doesn't even push quad-cores that much, in each update it gets easier to run....heck its the gpu's that should come like quad cores/...i know ati has their new 3870 with 2 core clocks....they should have 4! :D mkae crysus run like butter...i know its not thats simple, but would help...heck, this tech valve keeps making gets better and better and runs so well on systems.[/QUOTE]Valve doesn't make it. Valve DOES help them improve it but Valve doesn't actually make it. Maybe HL2: Episode 3 will have destructible environments and cloth physics... That would be bad-***.[/QUOTE]make what, the hardware? i know, yeah i know half life 2: episode 3 will be one hell of a fiasco to play with destriction! episode 2 had some building destuction but not object.
[QUOTE=''LibertySaint''][QUOTE=''horrowhip''] [QUOTE=''LibertySaint'']ooo multi-threaded! quad cores get some work to do, crysis doesn't even push quad-cores that much, in each update it gets easier to run....heck its the gpu's that should come like quad cores/...i know ati has their new 3870 with 2 core clocks....they should have 4! :D mkae crysus run like butter...i know its not thats simple, but would help...heck, this tech valve keeps making gets better and better and runs so well on systems.[/QUOTE]Valve doesn't make it. Valve DOES help them improve it but Valve doesn't actually make it. Maybe HL2: Episode 3 will have destructible environments and cloth physics... That would be bad-***.[/QUOTE]make what, the hardware? i know, yeah i know half life 2: episode 3 will be one hell of a fiasco to play with destriction! episode 2 had some building destuction but not object.
[/QUOTE]the building destruction was scripted though. As for the Valve comment see what I bolded... That is what I was refering to. Havok is its own company. Valve doesn't make it, they just use it an improve it.
[QUOTE=''Silenthps'']Destructable objects are ok. BUT CLOTH? seriously who cares if you get to see clothing animate realistically? That does nothing to enhance gameplay.. [/QUOTE] The cloth by Nariko's foot and hair is jaw dropping and makes it look so much better.
[QUOTE=''horrowhip'']the building destruction was scripted though. As for the Valve comment see what I bolded... That is what I was refering to. Havok is its own company. Valve doesn't make it, they just use it an improve it.[/QUOTE]Didn't Intel buy out Havok? Not that it really matters.
[QUOTE=''agentfred''][QUOTE=''horrowhip''] the building destruction was scripted though. As for the Valve comment see what I bolded... That is what I was refering to. Havok is its own company. Valve doesn't make it, they just use it an improve it.[/QUOTE]Didn't Intel buy out Havok? Not that it really matters. [/QUOTE]yes. And nVidia bought Ageia.... And since Intel and nVidia work closely together physics could start getting insanely good.
Havoc does great with PS3, here is info on Havoc 4.5.Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.
[QUOTE=''killzowned24''] Havoc does great with PS3, here is info on Havoc 4.5.Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.[/QUOTE]they are up to Havok 5.5 now.
[QUOTE=''horrowhip''][QUOTE=''killzowned24''] Havoc does great with PS3, here is info on Havoc 4.5.Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.[/QUOTE]they are up to Havok 5.5 now.[/QUOTE] Which is awesome!!
[QUOTE=''horrowhip''][QUOTE=''agentfred''][QUOTE=''horrowhip''] the building destruction was scripted though. As for the Valve comment see what I bolded... That is what I was refering to. Havok is its own company. Valve doesn't make it, they just use it an improve it.[/QUOTE]Didn't Intel buy out Havok? Not that it really matters. [/QUOTE]yes. And nVidia bought Ageia.... And since Intel and nVidia work closely together physics could start getting insanely good. [/QUOTE]Or perhaps Havok and Ageia will continue their old competition. Either way, yes, physics seems to be looking up in the future. Hopefully we can move away from scripted events now.
sweet
[QUOTE=''killzowned24'']Havoc does great with PS3, here is info on Havoc 4.5.Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.[/QUOTE] and this means to gamers what? more rocks flying around on the ps3? oh well, what do little details like that matter when they aren't used or noticed, this new havom 5.0 will be tho..
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